![]() If you can take people out and cross the line in first position, we thought that was way better. ![]() Most racing games have you keep away from your competitors, whereas we wanted to make it a lot more like you see in a movie, with people slamming into each other. “I think we called it ‘aggressive racing’. “Burnout 3 was about making the crashes more spectacular and making them a part of gameplay,” Criterion GM Matt Webster tells me. Crashes weren’t just a fail state any more: they were part of the game’s soul. ![]() The introduction of Crash Mode in Burnout 2 made smashing your car into another vehicle an event of its own, with higher scores awarded for causing the biggest pile-ups at busy junctions. The first Burnout game was similarly brutal. The Burnout series exists because of Thrill Drive, a Konami coin-op game about driving as fast as you can through traffic, weaving and skidding between cars - hit another vehicle and it’s all over.
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